Computer Science
Listando 9 trabajos del autor/autora 37
Lista de trabajos en el área Computer Science
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Article
Detection and Analysis of Anomalies in People Density and Mobility Through Wireless Smartphone Tracking
Fernandez-Ares, A.; Garcia-Sanchez, P.; Arenas, M. G.; Mora, A. M.; Castillo-Valdivieso, P. A.
IEEE ACCESS
2169-3536 (2020)
DOI /
10.1109/access.2020.2979367
Gold, Green submitted
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11
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Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system
Fernandez-Ares, A.; Mora, A. M.; Arenas, M. G.; Garcia-Sanchez, P.; Romero, G.; Rivas, V.; Castillo, P. A.; Merelo, J. J.
FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE
0167-739X (2017)
DOI /
10.1016/j.future.2016.11.021
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14
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Optimizing Hearthstone agents using an evolutionary algorithm
Garcia-Sanchez, Pablo; Tonda, Alberto; Fernandez-Leiva, Antonio J.; Cotta, Carlos
KNOWLEDGE-BASED SYSTEMS
0950-7051 (2020)
DOI /
10.1016/j.knosys.2019.105032
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15
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StarTroper, a film trope rating optimizer using machine learning and evolutionary algorithms
Hector Garcia-Ortega, Ruben; Garcia-Sanchez, Pablo; Julian Merelo-Guervos, Juan
EXPERT SYSTEMS
0266-4720 (2020)
DOI /
10.1111/exsy.12525
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10
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Distributed multi-objective evolutionary optimization using island-based selective operator application
Garcia-Sanchez, P.; Ortega, J.; Gonzalez, J.; Castillo, P. A.; Merelo, J. J.
APPLIED SOFT COMPUTING
1568-4946 (2019)
DOI /
10.1016/j.asoc.2019.105757
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4
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Deep memetic models for combinatorial optimization problems: application to the tool switching problem
Edgar Amaya, Jhon; Cotta, Carlos; Fernandez-Leiva, Antonio J.; Garcia-Sanchez, Pablo
MEMETIC COMPUTING
1865-9284 (2020)
DOI /
10.1007/s12293-019-00294-1
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4
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Automated playtesting in collectible card algorithms: A case study in hearthstone
Garcia-Sanchez, Pablo; Tonda, Alberto; Mora, Antonio M.; Squillero, Giovanni; Julian Merelo, Juan
KNOWLEDGE-BASED SYSTEMS
0950-7051 (2018)
DOI /
10.1016/j.knosys.2018.04.030
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3
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Performance Study of Minimax and Reinforcement Learning Agents Playing the Turn-based Game Iwoki
Videgain, Santiago; Garcia Sanchez, Pablo
APPLIED ARTIFICIAL INTELLIGENCE
0883-9514 (2021)
DOI /
10.1080/08839514.2021.1934265
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Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment
Castillo, Pedro A.; Mora, Antonio M.; Faris, Hossam; Merelo, J. J.; Garcia-Sanchez, Pablo; Fernandez-Ares, Antonio J.; de las Cuevas, Paloma; Garcia-Arenas, Maria I.
KNOWLEDGE-BASED SYSTEMS
0950-7051 (2017)
DOI /
10.1016/j.knosys.2016.10.019